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About krishna kanna

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I am a VFX artist specialized in 3D.With a passion for creativity and attention to detail, I strive to create outstanding work. I am specialized in modelling, texturing, lighting, and animation. I focus on making realistic materials, futuristic scenes and stylized characters.
I have experience using various tools, including Maya, Blender, and DaVinci Resolve to create visually compelling animations, characters, models and renders.
I aim to work as a game designer to make game assets and character designs.

Gallery

Welcome to my portfolio gallery of 3D artworks! Over the past 5 years, I have dedicated myself to practicing and perfecting my craft. Here, you will find a collection of my best pieces that showcase my skills and creativity. I hope you enjoy exploring my work as much as I enjoyed creating it.

Projects

​Project Vez : In this project, I created a 3D animation of a gaming keyboard using Blender 3D software. I was responsible for every aspect of the project, from initial modeling to final rendering and animation. Key Features: Modeling: I designed and modeled the gaming keyboard, ensuring each key and component was accurately detailed. The model reflects the high standards expected of premium gaming peripherals, with attention to ergonomic and aesthetic elements. Texturing: I applied custom procedural materials and textures to enhance the realism of the keyboard. These textures were crafted to highlight the details of the emission of keys and additional components, ensuring a lifelike and immersive visual experience. Lighting: The lights have been carefully placed to enhance the visual appeal and realism of the scene. By simulating various ambient conditions, I created a dynamic and engaging environment that highlights the keyboard's features and textures. Camera Animation: I animated a dynamic camera to showcase the keyboard from multiple perspectives. The camera movements were precisely planned to provide smooth transitions and emphasize key aspects of the design, creating a compelling narrative flow. This project underscores my expertise in 3D modeling, texturing, lighting, and animation within Blender. It demonstrates my ability to create technically proficient and visually striking 3D animations, suitable for product advertisements and industry showcases. (The Final render can be viewed by clicking the image above)

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Project Drago : The primary objective of this project was to showcase the visualization aspects of a gaming mouse through high-quality 3D animation to deliver a cohesive and professional final product. Key Features: Modeling: The gaming mouse was modeled to capture every detail and nuance of its design. Each element, from the ergonomic curves to the intricate button placements, was crafted with precision to reflect the high standards of premium gaming accessories. Texturing: Custom textures were created and applied to enhance the realism of the mouse. These textures highlight the materials and finishes, bringing out the fine details and ensuring a visually engaging representation. Lighting: The scene lighting was carefully designed to accentuate the mouse's features and create a visually compelling environment. Various lighting techniques were employed to simulate realistic conditions and add depth to the scene. Camera Animation: Dynamic camera movements were choreographed to showcase the gaming mouse from multiple angles. The camera paths were strategically planned to ensure smooth transitions and highlight key design elements, providing an immersive viewing experience. This project exemplifies my proficiency in 3D modeling, texturing, lighting, and animation using Blender. It demonstrates my capability to create technically sound and visually captivating 3D animations, making it a standout addition to my professional portfolio. (The Final render can be viewed by clicking the image above)

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Project Invasion : For my college final project, I created an Animation featuring Earth and a spaceship. This project involved the use of multiple software tools, including Maya, Blender, and DaVinci Resolve, showcasing my versatility and technical proficiency. Key Features: Modeling and Animation: Utilizing Maya and Blender, I meticulously modeled both the Earth and the spaceship. The animation was carefully choreographed to depict a realistic interaction between the spaceship and the Earth, capturing intricate details and dynamic movements. Texturing: High-quality textures were applied to both models to enhance realism. The Earth's surface was detailed with accurate geographic and atmospheric features, while the spaceship was textured to reflect a futuristic and high-tech design. Lighting and Rendering: Advanced lighting techniques were used to simulate the natural lighting of space. The rendering process was conducted in Blender, ensuring high-resolution output and realistic lighting effects. Color Grading: The final render was color graded using DaVinci Resolve to achieve a polished and visually appealing result. The color grading process enhanced the overall aesthetic, bringing out the vibrant details and creating a cohesive visual narrative. This project highlights my ability to integrate multiple software tools and techniques to produce a high-quality 3D animation. It demonstrates my skills in modeling, texturing, lighting, rendering, and color grading, making it a standout piece in my professional portfolio. (The Final render can be viewed by clicking the image above)

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Eternal ascent

Project Eternal Ascent : For the Eternal Ascent 3D Challenge organized by Pwnisher, I created a compelling and intricate 3D animation that highlights my technical skills and creative vision. This project required the use of various software tools to achieve a seamless and visually stunning final product. Key Features: Conceptualization: The project started with a detailed conceptual phase, where I developed a narrative that encapsulates the theme of "Eternal Ascent." This involved crafting storyboards and planning the visual journey to ensure a coherent and engaging story. Modeling and Texturing: Using Blender and Maya, I meticulously modeled a range of elements, including intricate architectural structures and dynamic characters. I applied custom textures to enhance the realism and cohesiveness of the scene. Animation: The charecter animation was carefully orchestrated to convey a sense of continuous ascent. The fluid character animations to create an immersive and compelling visual experience. Lighting and Rendering: Advanced lighting techniques were used to highlight the scene's key elements and create a dramatic atmosphere. The rendering was done in Blender, ensuring high-quality visuals and realistic lighting effects. Post-Production and Color Grading: The final animation was polished with color grading in DaVinci Resolve, enhancing the overall visual appeal and unifying the aesthetic. Post-production also involved fine-tuning the animation and adding special effects to enhance the storytelling. This project showcases my ability to integrate various software tools and techniques to produce a high-quality 3D animation. It demonstrates my skills in conceptualization, modeling, texturing, animation, lighting, rendering, and post-production, making it a unique and impressive addition to my professional portfolio. (The Final render can be viewed by clicking the image above)

Phone

+91 9150720125

Email

Socials

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